top of page

Videogame Assets

This page is dedicated to things I have done with the unreal engine 4. This is my greatest interest. Videogame assets and making them interactive in a real-time engine.

This first video shows the book BP I made. This was an exercise on sounds. The sound emitted is dependent on the weight and velocity of the book when it hits a surface. I also designed the physics handle in this video.

This video shows more in-depth the physics handle BP I made with a throwing system as well as per-bone grab of skeletal meshes (also works on destroyed parts of a destructible mesh). Please be wary of the gun sound. Thank you.

This one shows the physics asset of a flagpole I made, with actual physics body collision (which can also be grabbed with the physics handle). It reacts to objects being thrown into it as well.

And this last one is a slowmotion of the gun I modelled and animated for the unreal engine, with sound and particles for the muzzle and cartridge.

Everything on this page has been modelled, animated, created, and programmed by me, with the only exception being the explosion of the bullet which is part of the unreal starter content.

bottom of page